Saturday Morning Space Cadets
This document describes the basic idea of the Saturday Morning Space
Cadets. It describes the theme, activities, and rules.
The Star Trek Animated Space Cadets that weren't … and never will
If the Cartoon Channel had an adult Space Cadets cartoon series, this
would be it.
We welcome all species: human, furry, mech.
We welcome members of any sci fi sim: Star Trek, Space: 1999,
Battlestar Galactica, Bablyon 5, Star Wars, Firefly, etc. for a good
mixture of "real" spacecraft science and rowdy college fun, hazing, and
BDSM (Bondage, Discipline, Dominance, Submission, Sadism, and
We welcome nerdish sci-fi fans who want a fun time learning Real Space
Stuff, getting into Space Cadet trouble, and getting rescued.
To owners of other Sci-Fi sims: I wish to establish a fun, friendly
association with your space science fiction sim. I'm looking for people
who want to role-play the Space Cadet experience, to learn about "real"
space ships and procedures as well as science-fiction ones. I intend to
teach everything from basic role-play skills to advanced stuff any
Space Cadet should know. I want to graduate Cadets to the rank of
"Lieutenant". This is not intended to "steal" your players or to be
competition with you; it's intended as a supplement to your sim's
sci-fi adventure. If you want to send us your Space Cadets, we'd be
happy to take them. If we're the kind of adult role-play sim you don't
want to have any part of, that's fine too.
This is new, an experiment. If you want slick and finished and ready
for you to sign up without a hitch, wait a year. If you want to join
the first class of space cadets, experience the hiccups of a new SL
adventure in the making, make new friends, and have a fun time, this is
the program for you.
Saturday Morning Space Cadets "Episodes":
Half-hour to 45 minutes of class followed by an hour or two of
Mornings SL time, noonish East Coast, late afternoon Europe.
Long-Term Plan: Academy, Office, classrooms, dormitories, library, gym,
laboratories, space dock, hangar bay, airlocks, sensor array, reactor
core, hydroponics lab, shooting range.
Short-Term Implementation: At Black Gazza Station, we occupy Rentals
Two and have use of a Space Dock, the Hangar Deck, and the
surface. What we have:
• Lecture Hall
• Simulator Room
• Dormitory, Hess Hall, Commandant's Office
• Hangar Deck
• Space Dock
Link: Role-Play Areas
From the stars, knowledge.
Your first duty is to the Truth.
Imagine, Believe, Learn and Do.
Leave a cadet. Come back a hero!
Boldly going forward… because we can't find reverse!
Curiosity translating into Contribution: Play, Wonder, Explore, Serve.
As long as there is injustice, whenever a Targathian baby cries out,
wherever a distress signal sounds among the stars, we'll be there. This
fine ship, this fine crew. Never give up... and never surrender.
By Grabthar's hammer, by the sons of Worvan, you shall be avenged.
Are we there yet?
Da Rulz OOC
Adults only; no child avatars. No griefing. No drama. Sim owners and
security are the final arbiters. If you come to the attention of sim
owners and you want a chance to stay, don't argue. Be an honorable
Space Cadet and say, "I'm sorry, Sir. It won't happen again."
• Fun first! Role-play! Flying, shooting; rowdy, horny college
boys and girls!
• Don't be an ass.
• Act like an adult; keep your bits covered in public areas.
• No griefing; no drama; no power-gaming.
• Don't come to the negative attention of sim owners.
• Don't complain to sim owners about how everyone is harassing you.
• Don't ask for minute explanations of the rules. If you can't
figure out "Don't be an ass" on your own then please find somewhere
else to play.
• Don't carry off-sim history with you and use it to cause drama.
• Don't think that someone else being an ass gives you license to
be an ass.
• Be in charge of your demons. We're not social workers.
• Lose your Early 21st Century Earth mannerisms and slang. Captain Kirk
never said, "Wassup?"
• Please make your character appropriate for the theme.
• No BG inmate characters, no BG guard characters. Does this
really need explanation?
We want a good ratio of Cadets to Instructors. We have no openings for
Instructors now. When we exceed 3:1, we'll revisit that. Instructors
are encouraged to play Cadet from time to time.
This will be "Episodic" roleplay, not necessarily with any big story
arc. At the end of every episode, things are pretty much as they were
at the start. Think of pure episodic TV shows like Star Trek Classic,
The Next Generation, or Lost in Space, not so much ones with story arcs
like BattleStar Galactica, Babylon 5, or Star Trek Voyager, and not
movies where things seriously change. And since each "episode" starts
with a class lecture, the class lectures may be repeated or revised as
needed by new cadets. An "Episode" will last between one and, say, four
An adventure may result in you being turned into something scary and
horrible, or being implanted with a robot control device, but this
transformation will be temporary. You will, within the space of a few
episodes at most, be restored, and there will be no transformations,
permanent or otherwise, without your consent.
Da Rulz IC
Cadets and instructors are expected to be in uniform while on duty.
Off-duty is another matter. Blue for Instructors and Orange for Cadets.
Black Gazza, the notorious secret prison, are our hosts. The cell-block
is strictly off-limits to Cadets. In a medical emergency, you may be
escorted to the Medical Deck.
If you spot a prisoner wandering the station or on any away mission,
turn them over to the prison authorities. It may take a while for the
prison authorities to arrive, so what you do with the prisoner is up to
your discretion. But be aware: When the prison authorities arrive, you
better have your prisoner. They will happily take you instead. If
you're small-ship-qualified, two of you can return an inmate to the
authorities. Please do not even think of using the prison as a hazing
exercise for newer cadets.
Excessive hazing will be punished.
SM SPace Cadets is brand-new. There's lots for people to do: scripting,
December 16, 2013